Story
When the ancient being known as the Destroyer of Worlds awakens from its thousand-year slumber, the boundaries between realms begin to crumble.
Only one — a seemingly ordinary little fox — holds the power to restore balance.
The player must travel across dimensions, uncover key artifacts, and face the Destroyer before it’s too late.
Achievements
The game won 2nd place in the departmental Computer Science competition, standing out for its original concept, well-crafted storyline, and fully implemented Unity development.
What I Learned
The goal of creating the game was to develop my skills in game programming in Unity, world design, and team project management, while also combining technical knowledge with creative storytelling.
During the project, I also learned perseverance and consistency — developing the game took about three months of intensive work, often requiring personal sacrifices. There were times I stayed up all night, and even continued coding until dawn after returning from New Year’s Eve, just to perfect the details.
This experience taught me the importance of determination, careful planning, and passion when undertaking a large, complex project from scratch.
Project Link
You can download the game from GitHub.