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Game Development
2 min read

Destroyer of worlds

Destroyer of Worlds is an adventure game created in Unity using C#, in which the player takes on the role of a brave little fox trying to stop the titular Destroyer of Worlds from bringing about the ultimate destruction of the universe.

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Story

When the ancient being known as the Destroyer of Worlds awakens from its thousand-year slumber, the boundaries between realms begin to crumble.
Only one — a seemingly ordinary little fox — holds the power to restore balance.
The player must travel across dimensions, uncover key artifacts, and face the Destroyer before it’s too late.

Achievements

The game won 2nd place in the departmental Computer Science competition, standing out for its original concept, well-crafted storyline, and fully implemented Unity development.

What I Learned

The goal of creating the game was to develop my skills in game programming in Unity, world design, and team project management, while also combining technical knowledge with creative storytelling.

During the project, I also learned perseverance and consistency — developing the game took about three months of intensive work, often requiring personal sacrifices. There were times I stayed up all night, and even continued coding until dawn after returning from New Year’s Eve, just to perfect the details.

This experience taught me the importance of determination, careful planning, and passion when undertaking a large, complex project from scratch.

Project Link

You can download the game from GitHub.